Star Wars: Empire at War II mod. We're BACK in the saddle again. Every winter EAW modding taunts me. I always seem to come back around this time of year- every year for the past 5. I'm excited to work on this mod again, and I plan on staying until the job is done. I noticed people were still interested in this mod last night and began to consider doing it again, and now I will. Work will come SLOWLYBut steadily. Empire and Rebel Campaigns strategy guide. The war for the Star Wars Galaxy is under your command. Choose your side, plan your mission, prepare your forces. Star Wars: Empire at War is a 2006 real-time strategy video game developed by Petroglyph Games and published by LucasArts. Set between Episode III and Episode IV, it. ![]() My goal is to give news updates once a month, and get pictures up once a week. The speed at which media is uploaded will increase after exams are over. News will only come once a month- but I will try to make them as filled with new stuff as possible. New plans. I'm operating on a new machine, with a fresh hard drive. That means the mod that I had before is lost. But, this brings something good as well. Don't worry, what I had planned before will be pretty much the same- but I have a few things I want to change. Star Wars: Empire at War: Forces of Corruption is an expansion of Star Wars: Empire at War. 08.15.2017 Become the ultimate STAR WARS ![]() I'll cover them in brief here, but the January update will bring them out in full detail. A fun experience. I'm not one to follow things completely canonically. I will to an extent, but fun> realism in every game in my opinion. I want to make the game feel smooth and fast paced. What am I talking about? Well, we can look at a game like Battlefield Bad Company 2. It's very realistic, but the gameplay is, for lack of a better word, chunky. The animations feel slow, the GUI looks bad. I still had fun playing it. But DICE came out with Battlefield 3, and it was a huge success, it challenged Call of Duty, unlike the previous game. DICE focused on mixing amazing graphics with realism with an arcade experience, to make the ultimate FPS experience. So I will do the same with the Alamo engine, to make the best RTS experience possible with the limitations of said engine. I haven't found words to put my idea into yet- so I will figure that out and put it all out in update format as soon as I can actually..
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